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Lettris is a curious tetris-clone game where all the bricks have the same square shape but different content. Each square carries a letter. To make squares disappear and save space for other squares you have to assemble English words (left, right, up, down) from the falling squares.
Boggle gives you 3 minutes to find as many words (3 letters or more) as you can in a grid of 16 letters. You can also try the grid of 16 letters. Letters must be adjacent and longer words score better. See if you can get into the grid Hall of Fame !
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Tuna Technologies (Game Boy Advance version)
|Publisher(s)||O3 Entertainment (North America)
Zoo Digital Publishing (Europe)
|Designer(s)||Dan Paladin, Tom Fulp|
|Release date(s)||PlayStation 2
Game Boy Advance
Xbox 360 (XBLA)
|Genre(s)||Run and gun|
|Mode(s)||1-2 Player (main game/minigames), 1-4 Player (PDA Game)|
Alien Hominid (released as Alien Hominid HD on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. A PAL version was later released during May 2005 for PlayStation 2 and Microsoft's Xbox through ZOO Digital Publishing. A Game Boy Advance version (co-developed by Tuna Technologies) has also been released in Europe. The game was developed by The Behemoth. The Xbox version is not compatible with the Xbox's successor, the Xbox 360, but a high definition version titled Alien Hominid HD was released on Xbox Live Arcade on February 28, 2007.
The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited numbers of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them.
Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51.
Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar. The PAL version contains an extra mode, All You Can Eat, while the PDA level editor is absent from the XBLA version.
When the PAL version was developed for Europe in 2005, a number of new features were added.
Alien Hominid began as a flash game developed by programmer Tom Fulp and animator Dan Paladin, which was released on Newgrounds in August 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. Inspired by side-scrolling shooter games such as Metal Slug, the flash game features a little yellow alien who has crash landed on Earth and must fight through hordes of FBI trying to capture him. The game consisted of one level containing two bosses, who would later reappear in the retail version. It became very popular among the online gaming set and has currently been played over 19 million times. Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game, even offering to produce the game. Paladin and Fulp agreed, forming The Behemoth. In the course of two years, Alien Hominid became a much larger project than its online prototype. While 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive play-testing, citing Alien Hominid as "the pinnacle of arcade entertainment".
Even before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and even popular non-gaming magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).
Copies of the game are sold primarily through its online website, www.alienhominid.com, for ten dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.
Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid HD on the XBLA version, while he is unlocked by completing said level on the PlayStation Network version of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in the XBLA version of Team Meat's Super Meat Boy, another game that originated as a flash game on Newgrounds. The Super Soviet Missile Mastar minigame from Alien Hominid was released as a free app for iOS on February 7, 2011. An improved version of the PDA Games minigame was released for iOS on December 9, 2011. Developer Tom Fulp has cited the PDA Games as being the inspiration for The Behemoth's third game, BattleBlock Theater.