The Diffie–Hellman problem (DHP) is a mathematical problem first proposed by Whitfield Diffie and Martin Hellman in the context of cryptography. The motivation for this problem is that many security systems use mathematical operations that are fast to compute, but hard to reverse. For example, they enable encrypting a message, but reversing the encryption is difficult. If solving the DHP were easy, these systems would be easily broken.
The Diffie–Hellman problem is stated informally as follows:
For example, in the Diffie-Hellman key exchange, an eavesdropper observes gx and gy exchanged as part of the protocol, and the two parties both compute the shared key gxy. A fast means of solving the DHP would allow an eavesdropper to violate the privacy of the Diffie-Hellman key exchange and many of its variants, including ElGamal encryption.
In cryptography, for certain groups, it is assumed that the DHP is hard, and this is often called the Diffie–Hellman assumption. The problem has survived scrutiny for a few decades and no "easy" solution has yet been publicized.
As of 2006, the most efficient means known to solve the DHP is to solve the discrete logarithm problem (DLP), which is to find x given gx. In fact, significant progress (by den Boer, Maurer, Wolf, Boneh and Lipton) has been made towards showing that over many groups the DHP is almost as hard as the DLP. There is no proof to date that either the DHP (or the DLP) is a hard problem, except in generic groups (by Nechaev and Shoup).
Many variants of the Diffie–Hellman problem have been considered. The most significant variant is the decisional Diffie–Hellman problem (DDHP), which is to distinguish gxy from a random group element, given g, gx, and gy. Sometimes the DHP is called the computational Diffie–Hellman problem (CDHP) to more clearly distinguish it from the DDHP. Recently groups with pairings have become popular, and in these groups the DDHP is easy, yet the DHP is still assumed to be hard. For less significant variants of the DHP see the references.
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Lettris is a curious tetris-clone game where all the bricks have the same square shape but different content. Each square carries a letter. To make squares disappear and save space for other squares you have to assemble English words (left, right, up, down) from the falling squares.
Boggle gives you 3 minutes to find as many words (3 letters or more) as you can in a grid of 16 letters. You can also try the grid of 16 letters. Letters must be adjacent and longer words score better. See if you can get into the grid Hall of Fame !
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