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An embedded system is a computer system designed for specific control functions within a larger system, often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts. By contrast, a general-purpose computer, such as a personal computer (PC), is designed to be flexible and to meet a wide range of end-user needs. Embedded systems control many devices in common use today.
Embedded systems contain processing cores that are typically either microcontrollers or digital signal processors (DSP). The key characteristic, however, is being dedicated to handle a particular task. Since the embedded system is dedicated to specific tasks, design engineers can optimize it to reduce the size and cost of the product and increase the reliability and performance. Some embedded systems are mass-produced, benefiting from economies of scale.
Physically, embedded systems range from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure.
Embedded systems span all aspects of modern life and there are many examples of their use.
Telecommunications systems employ numerous embedded systems from telephone switches for the network to mobile phones at the end-user. Computer networking uses dedicated routers and network bridges to route data.
Consumer electronics include personal digital assistants (PDAs), mp3 players, mobile phones, videogame consoles, digital cameras, DVD players, GPS receivers, and printers. Many household appliances, such as microwave ovens, washing machines and dishwashers, include embedded systems to provide flexibility, efficiency and features. Advanced HVAC systems use networked thermostats to more accurately and efficiently control temperature that can change by time of day and season. Home automation uses wired- and wireless-networking that can be used to control lights, climate, security, audio/visual, surveillance, etc., all of which use embedded devices for sensing and controlling.
Transportation systems from flight to automobiles increasingly use embedded systems. New airplanes contain advanced avionics such as inertial guidance systems and GPS receivers that also have considerable safety requirements. Various electric motors — brushless DC motors, induction motors and DC motors — use electric/electronic motor controllers. Automobiles, electric vehicles, and hybrid vehicles increasingly use embedded systems to maximize efficiency and reduce pollution. Other automotive safety systems include anti-lock braking system (ABS), Electronic Stability Control (ESC/ESP), traction control (TCS) and automatic four-wheel drive.
Medical equipment is continuing to advance with more embedded systems for vital signs monitoring, electronic stethoscopes for amplifying sounds, and various medical imaging (PET, SPECT, CT, MRI) for non-invasive internal inspections.
Embedded systems are especially suited for use in transportation, fire safety, safety and security, medical applications and life critical systems as these systems can be isolated from hacking and thus be more reliable. For fire safety, the systems can be designed to have greater ability to handle higher temperatures and continue to operate. In dealing with security, the embedded systems can be self-sufficient and be able to deal with cut electrical and communication systems. 
In addition to commonly described embedded systems based on small computers, a new class of miniature wireless devices called motes are quickly gaining popularity as the field of wireless sensor networking rises. Wireless sensor networking, WSN, makes use of miniaturization made possible by advanced IC design to couple full wireless subsystems to sophisticated sensors, enabling people and companies to measure a myriad of things in the physical world and act on this information through IT monitoring and control systems. These motes are completely self contained, and will typically run off a battery source for many years before the batteries need to be changed or charged.
One of the first recognizably modern embedded systems was the Apollo Guidance Computer, developed by Charles Stark Draper at the MIT Instrumentation Laboratory. At the project's inception, the Apollo guidance computer was considered the riskiest item in the Apollo project as it employed the then newly developed monolithic integrated circuits to reduce the size and weight. An early mass-produced embedded system was the Autonetics D-17 guidance computer for the Minuteman missile, released in 1961. It was built from transistor logic and had a hard disk for main memory. When the Minuteman II went into production in 1966, the D-17 was replaced with a new computer that was the first high-volume use of integrated circuits. This program alone reduced prices on quad nand gate ICs from $1000/each to $3/each, permitting their use in commercial products.
Since these early applications in the 1960s, embedded systems have come down in price and there has been a dramatic rise in processing power and functionality. The first microprocessor for example, the Intel 4004, was designed for calculators and other small systems but still required many external memory and support chips. In 1978 National Engineering Manufacturers Association released a "standard" for programmable microcontrollers, including almost any computer-based controllers, such as single board computers, numerical, and event-based controllers.
As the cost of microprocessors and microcontrollers fell it became feasible to replace expensive knob-based analog components such as potentiometers and variable capacitors with up/down buttons or knobs read out by a microprocessor even in some consumer products. By the mid-1980s, most of the common previously external system components had been integrated into the same chip as the processor and this modern form of the microcontroller allowed an even more widespread use, which by the end of the decade were the norm rather than the exception for almost all electronics devices.
The integration of microcontrollers has further increased the applications for which embedded systems are used into areas where traditionally a computer would not have been considered. A general purpose and comparatively low-cost microcontroller may often be programmed to fulfill the same role as a large number of separate components. Although in this context an embedded system is usually more complex than a traditional solution, most of the complexity is contained within the microcontroller itself. Very few additional components may be needed and most of the design effort is in the software. The intangible nature of software makes it much easier to prototype and test new revisions compared with the design and construction of a new circuit not using an embedded processor.
1. Embedded systems are designed to do some specific task, rather than be a general-purpose computer for multiple tasks. Some also have real-time performance constraints that must be met, for reasons such as safety and usability; others may have low or no performance requirements, allowing the system hardware to be simplified to reduce costs.
2. Embedded systems are not always standalone devices. Many embedded systems consist of small, computerized parts within a larger device that serves a more general purpose. For example, the Gibson Robot Guitar features an embedded system for tuning the strings, but the overall purpose of the Robot Guitar is, of course, to play music. Similarly, an embedded system in an automobile provides a specific function as a subsystem of the car itself.
3. The program instructions written for embedded systems are referred to as firmware, and are stored in read-only memory or Flash memory chips. They run with limited computer hardware resources: little memory, small or non-existent keyboard or screen.
Embedded systems range from no user interface at all — dedicated only to one task — to complex graphical user interfaces that resemble modern computer desktop operating systems. Simple embedded devices use buttons, LEDs, graphic or character LCDs (for example popular HD44780 LCD) with a simple menu system.
More sophisticated devices which use a graphical screen with touch sensing or screen-edge buttons provide flexibility while minimizing space used: the meaning of the buttons can change with the screen, and selection involves the natural behavior of pointing at what's desired. Handheld systems often have a screen with a "joystick button" for a pointing device.
Some systems provide user interface remotely with the help of a serial (e.g. RS-232, USB, I²C, etc.) or network (e.g. Ethernet) connection. This approach gives several advantages: extends the capabilities of embedded system, avoids the cost of a display, simplifies BSP, allows us to build rich user interface on the PC. A good example of this is the combination of an embedded web server running on an embedded device (such as an IP camera) or a network routers. The user interface is displayed in a web browser on a PC connected to the device, therefore needing no bespoke software to be installed.
Secondly, embedded processors can be broken into two broad categories: ordinary microprocessors (μP) and microcontrollers (μC), which have many more peripherals on chip, reducing cost and size. Contrasting to the personal computer and server markets, a fairly large number of basic CPU architectures are used; there are Von Neumann as well as various degrees of Harvard architectures, RISC as well as non-RISC and VLIW; word lengths vary from 4-bit to 64-bits and beyond (mainly in DSP processors) although the most typical remain 8/16-bit. Most architectures come in a large number of different variants and shapes, many of which are also manufactured by several different companies.
A long but still not exhaustive list of common architectures are: 65816, 65C02, 68HC08, 68HC11, 68k, 78K0R/78K0, 8051, ARM, AVR, AVR32, Blackfin, C167, Coldfire, COP8, Cortus APS3, eZ8, eZ80, FR-V, H8, HT48, M16C, M32C, MIPS, MSP430, PIC, PowerPC, R8C, RL78, SHARC, SPARC, ST6, SuperH, TLCS-47, TLCS-870, TLCS-900, TriCore, V850, x86, XE8000, Z80, AsAP etc.
PC/104 and PC/104+ are examples of standards for ready made computer boards intended for small, low-volume embedded and ruggedized systems, mostly x86-based. These are often physically small compared to a standard PC, although still quite large compared to most simple (8/16-bit) embedded systems. They often use MSDOS, Linux, NetBSD, or an embedded real-time operating system such as MicroC/OS-II, QNX or VxWorks. Sometimes these boards use non-x86 processors.
In certain applications, where small size or power efficiency are not primary concerns, the components used may be compatible with those used in general purpose x86 personal computers. Boards such as the VIA EPIA range help to bridge the gap by being PC-compatible but highly integrated, physically smaller or have other attributes making them attractive to embedded engineers. The advantage of this approach is that low-cost commodity components may be used along with the same software development tools used for general software development. Systems built in this way are still regarded as embedded since they are integrated into larger devices and fulfill a single role. Examples of devices that may adopt this approach are ATMs and arcade machines, which contain code specific to the application.
However, most ready-made embedded systems boards are not PC-centered and do not use the ISA or PCI busses. When a System-on-a-chip processor is involved, there may be little benefit to having a standarized bus connecting discrete components, and the environment for both hardware and software tools may be very different.
One common design style uses a small system module, perhaps the size of a business card, holding high density BGA chips such as an ARM-based System-on-a-chip processor and peripherals, external flash memory for storage, and DRAM for runtime memory. The module vendor will usually provide boot software and make sure there is a selection of operating systems, usually including Linux and some real time choices. These modules can be manufactured in high volume, by organizations familiar with their specialized testing issues, and combined with much lower volume custom mainboards with application-specific external peripherals. Gumstix product lines are a Linux-centric example of this model.
A common array of n configuration for very-high-volume embedded systems is the system on a chip (SoC) which contains a complete system consisting of multiple processors, multipliers, caches and interfaces on a single chip. SoCs can be implemented as an application-specific integrated circuit (ASIC) or using a field-programmable gate array (FPGA).
Embedded Systems talk with the outside world via peripherals, such as:
Software tools can come from several sources:
As the complexity of embedded systems grows, higher level tools and operating systems are migrating into machinery where it makes sense. For example, cellphones, personal digital assistants and other consumer computers often need significant software that is purchased or provided by a person other than the manufacturer of the electronics. In these systems, an open programming environment such as Linux, NetBSD, OSGi or Embedded Java is required so that the third-party software provider can sell to a large market.
Embedded debugging may be performed at different levels, depending on the facilities available. From simplest to most sophisticated they can be roughly grouped into the following areas:
Unless restricted to external debugging, the programmer can typically load and run software through the tools, view the code running in the processor, and start or stop its operation. The view of the code may be as HLL source-code, assembly code or mixture of both.
Because an embedded system is often composed of a wide variety of elements, the debugging strategy may vary. For instance, debugging a software- (and microprocessor-) centric embedded system is different from debugging an embedded system where most of the processing is performed by peripherals (DSP, FPGA, co-processor). An increasing number of embedded systems today use more than one single processor core. A common problem with multi-core development is the proper synchronization of software execution. In such a case, the embedded system design may wish to check the data traffic on the busses between the processor cores, which requires very low-level debugging, at signal/bus level, with a logic analyzer, for instance.
Tracing Real-time operating systems (RTOS) often supports tracing of operating system events. A graphical view is presented by a host PC tool, based on a recording of the system behavior. The trace recording can be performed in software, by the RTOS, or by special tracing hardware. RTOS tracing allows developers to understand timing and performance issues of the software system and gives a good understanding of the high-level system behavior. A good example is RTXCview, for RTXC Quadros by Quadros Systems, Inc..
Embedded systems often reside in machines that are expected to run continuously for years without errors, and in some cases recover by themselves if an error occurs. Therefore the software is usually developed and tested more carefully than that for personal computers, and unreliable mechanical moving parts such as disk drives, switches or buttons are avoided.
Specific reliability issues may include:
A variety of techniques are used, sometimes in combination, to recover from errors—both software bugs such as memory leaks, and also soft errors in the hardware:
For high volume systems such as portable music players or mobile phones, minimizing cost is usually the primary design consideration. Engineers typically select hardware that is just “good enough” to implement the necessary functions.
For low-volume or prototype embedded systems, general purpose computers may be adapted by limiting the programs or by replacing the operating system with a real-time operating system.
There are several different types of software architecture in common use.
In this design, the software simply has a loop. The loop calls subroutines, each of which manages a part of the hardware or software.
Some embedded systems are predominantly interrupt controlled. This means that tasks performed by the system are triggered by different kinds of events. An interrupt could be generated for example by a timer in a predefined frequency, or by a serial port controller receiving a byte.
These kinds of systems are used if event handlers need low latency and the event handlers are short and simple.
Usually these kinds of systems run a simple task in a main loop also, but this task is not very sensitive to unexpected delays.
Sometimes the interrupt handler will add longer tasks to a queue structure. Later, after the interrupt handler has finished, these tasks are executed by the main loop. This method brings the system close to a multitasking kernel with discrete processes.
A nonpreemptive multitasking system is very similar to the simple control loop scheme, except that the loop is hidden in an API. The programmer defines a series of tasks, and each task gets its own environment to “run” in. When a task is idle, it calls an idle routine, usually called “pause”, “wait”, “yield”, “nop” (stands for no operation), etc.
The advantages and disadvantages are to the control loop, except that adding new software is easier, by simply writing a new task, or adding to the queue
In this type of system, a low-level piece of code switches between tasks or threads based on a timer (connected to an interrupt). This is the level at which the system is generally considered to have an "operating system" kernel. Depending on how much functionality is required, it introduces more or less of the complexities of managing multiple tasks running conceptually in parallel.
As any code can potentially damage the data of another task (except in larger systems using an MMU) programs must be carefully designed and tested, and access to shared data must be controlled by some synchronization strategy, such as message queues, semaphores or a non-blocking synchronization scheme.
Because of these complexities, it is common for organizations to use a real-time operating system (RTOS), allowing the application programmers to concentrate on device functionality rather than operating system services, at least for large systems; smaller systems often cannot afford the overhead associated with a generic real time system, due to limitations regarding memory size, performance, or battery life. The choice that an RTOS is required brings in its own issues however as the selection must be done prior to starting to the application development process. This timing forces developers to choose the embedded operating system for their device based upon current requirements and so restricts future options to a large extent. The restriction of future options becomes more of an issue as product life decreases. Additionally the level of complexity is continuously growing as devices are required to manage many variables such as serial, USB, TCP/IP, Bluetooth, Wireless LAN, trunk radio, multiple channels, data and voice, enhanced graphics, multiple states, multiple threads, numerous wait states and so on. These trends are leading to the uptake of embedded middleware in addition to a real time operating system.
A microkernel (such as QNX provides) is a logical step up from a real-time OS. The usual arrangement is that the operating system kernel allocates memory and switches the CPU to different threads of execution. User mode processes implement major functions such as file systems, network interfaces, etc.
In general, microkernels succeed when the task switching and intertask communication is fast, and fail when they are slow.
Exokernels communicate efficiently by normal subroutine calls. The hardware, and all the software in the system are available to, and extensible by application programmers.
In this case, a relatively large kernel with sophisticated capabilities is adapted to suit an embedded environment. This gives programmers an environment similar to a desktop operating system like Linux or Microsoft Windows, and is therefore very productive for development; on the downside, it requires considerably more hardware resources, is often more expensive, and because of the complexity of these kernels can be less predictable and reliable.
Despite the increased cost in hardware, this type of embedded system is increasing in popularity, especially on the more powerful embedded devices such as Wireless Routers and GPS Navigation Systems. Here are some of the reasons:
A small fraction of embedded systems require safe, timely, reliable or efficient behavior unobtainable with any of the above architectures. In this case an organization builds a system to suit. In some cases, the system may be partitioned into a "mechanism controller" using special techniques, and a "display controller" with a conventional operating system. A communication system passes data between the two.
In addition to the core operating system, many embedded systems have additional upper-layer software components. These components consist of networking protocol stacks like CAN, TCP/IP, FTP, HTTP, and HTTPS, and also included storage capabilities like FAT and flash memory management systems. If the embedded devices has audio and video capabilities, then the appropriate drivers and codecs will be present in the system. In the case of the monolithic kernels, many of these software layers are included. In the RTOS category, the availability of the additional software components depends upon the commercial offering.
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