Fun House (UK game show)
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|Created by||Bob Synes|
|Presented by||Pat Sharp|
|Narrated by||Gary King|
|Country of origin||United Kingdom|
|No. of series||11|
|Running time||25 minutes|
|Original run||1989 – 1999|
|Related shows||Fun House (US version)|
Fun House is a British children's game show produced by Scottish Television aired on ITV between 1989 and 1999. It was hosted by Pat Sharp, who was also aided by twin cheerleaders, Melanie Grant and Martina Grant. The announcer was Gary King. The theme tune was composed by David Pringle and Bob Heatlie.
Round 1 (3 Fun Filled Games)
Some stunts in the UK version was dubbed a "key game", in which the losers of the stunt earned points relative to their score at the end of the stunt. (Or 10 points regardless of score in the first 1995 series).
The three messy games in the programme were changed every episode.
As with the US version of the show, each of the fun filled games had a question round afterward, in which the team that got the answer to the question right would win another 25 points.
Round 2 (The Fun Kart Grand Prix)
1989 - 1994
The first lap was where the first team member collected up their relevant "10" tokens, each time they collect up a "10" token, they win 10 points. The second lap was where the second team member collected up the "25" tokens. The final lap was a "power lap" in which the first team member that went round the course first had to finish the race to pick up 25 extra points.
NOTE: Tokens dropped on the floor by the contestants were not counted. Each time the go karts came round to lap, the driver was swapped with the other team member.
The points would be added up by Pat Sharp collecting the tokens from the team members and dropping them into a red/yellow box (the colour of the box depending on which team's points he is adding up). He added up the points in his head while dropping them in, and the results would be shown on the little LCD screen on the team's podium.
First 1995 series
Like in previous series, there were 3 laps in the grand prix. The 10 and 25 point tokens were replaced with silver tokens with a blue stripe in the middle and these were worth 25 points each. The first lap was where the first team member and they collected a maximum of 4 of these tokens. The second and third laps was where the second team member where they collected a maximum of 4 on the second lap and whatever was left on the third lap. There was no driver changeover between the 2nd and 3rd lap. There were a maximum of 10 silver tokens to collect in the three laps and the winning team would recieve 50 points.
The points would be added up by Pat Sharp collecting the tokens from the team members and dropping them into a box on either side of the desk. He added up the points in his head while dropping them in, and the results would be shown on the little LCD screen on the team's podium.
Second 1995 series
The format was changed back to the original format with the 10 and 25 point tokens, but they collected the 25 point tokens on the first lap and the 10 point tokens on the second lap. The thrid lap was a speed lap and the winning team recieves 25 points.
1996 - 1997
In 1996, the tokens were replaced with buttons/plungers placed around both sides of the go kart track.
The first lap was where the first team member had to hit their relevant "10" buttons in order to win ten points for each time they press one. The buttons would not retract ("spring out"), so once it is pressed in, the contestant cannot cheat by pressing it in again. The second lap was where the second team member hit the "25" buttons. The final lap was where the first team member had to speed up and win the race and also pick up "25" extra points.
The buttons were connected to a computer (one computer per team) which would add up the total scores as the team members hit the buttons. The results would be shown on a set of lights when Pat Sharp hit the button on top of the team's podium. There would be two columns of lights on both sets of lights. One was for "10" buttons pressed and one was for "25" buttons pressed. As before, the points would be shown on the LCD screens on the team member's podium. Also as before, the team member driving the go-kart changed every time a lap was completed.
1998 - 1999
In 1998, the buttons were replaced with wheels. There were four metal wires hanging above the track with all four steering wheels attached. There are 4 steering wheels for each team bringing the maximum total points to 100.
The first lap was a "power up" lap.The second lap was for the second team member to collect their first 2 wheels.The third lap was for the first team member to collect the second 2 wheels.The fourth lap was another power-up lap where the second team member has to win the race and collect an extra "50" points, (25 in 1999).
NOTE: Wheels dropped on the floor were not counted and neither were wheels collected on the first and final laps.
As before, the team member driving the go kart changed as the go kart came round to lap.
The points for collecting the steering wheels were added up by an off-screen member of the production crew and the results of each team were then programmed into the relevant computers. The results were shown on the lights, as before, by Pat Sharp hitting the button on top of the team's podium. the results, as usual were then shown in numbers on the LCD screen on the team's podium.
Round 3 (The Fun House)
In the UK version of the show, to actually win the power prize, they not only had to grab the tag, they also had to answer one question (often multi-parted) correctly within 10 seconds. Also, there were only prizes in the Fun House because of a law in Europe stating that children cannot win money on game shows.
The Fun House itself was completely different from the US version. In that version the Fun House itself was actually designed like a house, whereas in the UK version it was designed like a Funhouse ride that is often found at fairgrounds.
Fun House designs
1989 - 1991
Much smaller but more colourful than later ones. Some of the features on it are completely replaced with other features on later versions.
1993 - 1995
Much larger than the previous version and had a recurring theme of a bully (an inflatable figurine of such a person) in the Fun House, this included the inflatable bully at the back that was the same size as the Fun House.
1996 - 1997
The bully element has been removed from the show and the space previously occupied by the large bully figure at the back incorporated some flashing coloured lights and fake 'windows' to emphasise the 'house feel'. This was accompanied by colourful flashing studio lamps whereas the final run in previous series simply had the same studio lighting level that had been present throughout the entire episode.
The Fun House has been completely re-built, but much based on the 1993-1997 version (although the big leap has changed from another tube slide to some giant steps). This included the Fun House being coloured of only red and yellow, instead of the multi-coloured Fun House used previously. The front entrance area has been completely re-designed. This included the removal of the "Fun House" logo hanging above the entrance and the removal of the two car-wash style spirals, being replaced by two stacks (one at either side) with blocks on top, each one having a Fun House logo on it. Also, this Fun House seems larger than the previous incarnations, and certain parts of it have been completely re-designed (the Snake Pit, for example, instead of simply being a multicoloured box with springy snakes inside, is now a more traditional snake basket.) Also, when Pat Sharp introduces the Fun House at the start of each episode, from now on, there are more explosions and firework bangs in the Fun House rather than simply two spark machines either side of the Fun House entrance logo.
These "improved" explosions also included a few smoke machines to give a better impression of the special effects and along with sound effects throughout the teams 'run' through the fun-house added to the 'wackyness' and atmosphere.
The final version was a slight re-designing of the Fun House. This included a change to the Big Leap from a tall fireman's pole leading to the giant steps to a zip-line seat built to carry the player from the top of the Fun House to the bottom ball pool.
Fun House obstacles
- Wild slide - A very steep and fast tube slide
- Sneaky slip 'n' slide - Another tube slide opposite the wild slide but less steep and fast.
- The flying fox - A zip line which went from one end of the fun house to the other
- The ball run - A long ball pit at the back of the fun house
- firemans pole - A long pole similar to a firemans pole to slide down from the top of the fun house to the bottom.
- Crawl tube - A big plastic tube to crawl through.
- Balloon Tunnel - A tunnel filled with balloons
- Monster maze an area at the front of the fun house filled with monsters
- The bob sleigh - A bob sleigh which goes down a large slide from the top of the fun house which leads to the sneaky slip 'n' slide.
- The danger net A net bridge which leads too the wild slide.
- Hole in the wall a wall with holes in, the tage hides behind one of the holes
- Angular triangular - A box with two triangle-shaped spinning shelves inside
- Magic curtain - A foam rubber curtain which you could walk through
- Target the trash cans - 3 rubbish bins filled with rubbish, the tag is hidden inside one of them.
- Beat the bully - A giant head of a bully with giant teeth, you have to punch his teeth to get the tag.
- The tall tower - Very large tower with a ladder to climb up
- Snake in a box - A box filled with springy snakes.
- The A frame - A climbing frame in the shape of a capital A
- The sunken well - 4 long narrow tubes with ropes inside, the tag is attached to one of them
- The climbing net - A net to climb up
- The big leap - A big firemans pole
- The giant steps - A giant staircase
- Gong crazy! - A large box with a polystrene gong at the front, smash it open to get the tag.
- The big drop - A zip-line seat built to carry the player from the top of the Fun House to the bottom ball pool
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