Dictionary and translator for handheld
New : sensagent is now available on your handheld
A windows (pop-into) of information (full-content of Sensagent) triggered by double-clicking any word on your webpage. Give contextual explanation and translation from your sites !
With a SensagentBox, visitors to your site can access reliable information on over 5 million pages provided by Sensagent.com. Choose the design that fits your site.
Improve your site content
Add new content to your site from Sensagent by XML.
Crawl products or adds
Get XML access to reach the best products.
Index images and define metadata
Get XML access to fix the meaning of your metadata.
Please, email us to describe your idea.
Lettris is a curious tetris-clone game where all the bricks have the same square shape but different content. Each square carries a letter. To make squares disappear and save space for other squares you have to assemble English words (left, right, up, down) from the falling squares.
Boggle gives you 3 minutes to find as many words (3 letters or more) as you can in a grid of 16 letters. You can also try the grid of 16 letters. Letters must be adjacent and longer words score better. See if you can get into the grid Hall of Fame !
Change the target language to find translations.
Tips: browse the semantic fields (see From ideas to words) in two languages to learn more.
|A solution concept in game theory|
|Subset of||Sequential equilibrium, normal-form trembling hand perfect equilibrium|
|Proposed by||Eric van Damme|
|Used for||Extensive form games|
|Example||Mertens' voting game|
Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. Informally, a player playing by a strategy from a quasi-perfect equilibrium takes observed as well as potential future mistakes of his opponents into account but assumes that he himself will not make a mistake in the future, even if he observes that he has done so in the past. Quasi-perfect equilibrium is a further refinement of sequential equilibrium. It is itself refined by normal form proper equilibrium.
It has been argued by Jean-François Mertens that quasi-perfect equilibrium is superior to Reinhard Selten's notion of extensive-form trembling hand perfect equilibrium as a quasi-perfect equilibrium is guaranteed to describe admissible behavior. In contrast, for a certain two-player voting game no extensive-form trembling hand perfect equilibrium describes admissible behavior for both players.
The voting game suggested by Mertens may be described as follows: Two players must elect one of them to perform an effortless task. The task may be performed either correctly or incorrectly. If it is performed correctly, both players receive a payoff of 1, otherwise both players receive a payoff of 0. The election is by a secret vote. If both players vote for the same player, that player gets to perform the task. If each player votes for himself, the player to perform the task is chosen at random but is not told that he was elected this way. Finally, if each player votes for the other, the task is performed by somebody else, with no possibility of it being performed incorrectly.
In the unique quasi-perfect equilibrium for the game, each player votes for himself. This is also the unique admissible behavior. But in any extensive-form trembling hand perfect equilibrium, at least one of the players believes that he is at least as likely as the other player to perform the task incorrectly and hence votes for the other player.
The example illustrates that being a limit of equilibria of perturbed games, an extensive-form trembling hand perfect equilibrium implicitly assumes an agreement between the players about the relative magnitudes of future trembles. It also illustrates that such an assumption may be unwarranted and undesirable.