1.a board game in which words are formed from letters in patterns similar to a crossword puzzle; each letter has a value and those values are used to score the game
1.an aimless drawing
1.write down quickly without much attention to detail
2.feel searchingly"She groped for his keys in the dark"
ScrabbleScrab"ble (skrăb"b'l), v. i. [imp. & p. p. Scrabbled (?); p. pr. & vb. n. Scrabbling (?).] [Freq. of scrape. Cf. Scramble, Scrawl, v. t.]
1. To scrape, paw, or scratch with the hands; to proceed by clawing with the hands and feet; to scramble; as, to scrabble up a cliff or a tree.
Now after a while Little-faith came to himself, and getting up made shift to scrabble on his way. Bunyan.
2. To make irregular, crooked, or unmeaning marks; to scribble; to scrawl.
David . . . scrabbled on the doors of the gate. 1. Sam. xxi. 13.
ScrabbleScrab"ble, v. t. To mark with irregular lines or letters; to scribble; as, to scrabble paper.
ScrabbleScrab"ble, n. The act of scrabbling; a moving upon the hands and knees; a scramble; also, a scribble.
definition of Wikipedia
Association of British Scrabble Players • Bingo (Scrabble) • Blank (Scrabble) • Campeonato del mundo de Scrabble en español • Canadian Scrabble Championship • Challenge (Scrabble) • Championnats du monde de Scrabble francophone • David Gibson (Scrabble) • Duplicate Scrabble • English language Scrabble • Francophone Scrabble • French World Scrabble Championship • French World Scrabble Championships • High score Scrabble • How To Win At Scrabble • Internet Scrabble Club • L'Officiel du jeu Scrabble • Maven (Scrabble) • National School Scrabble Championship • National Scrabble Association • National Scrabble Championship • National Scrabble Championship (UK) • Nigel Richards (Scrabble) • North American Scrabble Players Association • Official Scrabble Players Dictionary • Peter Morris (Scrabble) • Robert Watson (Scrabble player) • Scrabble (disambiguation) • Scrabble (game show) • Scrabble 2007 Edition • Scrabble Complete • Scrabble ME • Scrabble Slam! • Scrabble letter distributions • Scrabble puzzle • Scrabble variants • Scrabble, West Virginia • Spanish World Scrabble Championship • Speed scrabble • Super Scrabble • TV Scrabble • The Computer Edition of Scrabble • UK National Scrabble Championship • World Scrabble Championship • World Scrabble Championship 1991 • World Scrabble Championship 1993 • World Scrabble Championship 1995 • World Scrabble Championship 1997 • World Scrabble Championship 1999 • World Scrabble Championship 2001 • World Scrabble Championship 2003 • World Scrabble Championship 2005 • World Scrabble Championship 2007 • World Scrabble Championship 2009 • World Scrabble Championships • World Youth Scrabble Championships
drop a line, write[Domaine]
scrabble (v. intr.)
touch; dab; dab at[Classe]
(hesitance; hesitancy; hesitation; vacillation; wavering), (vacillate; shrink; hold back; be dubious; boggle; dither; doubt; hesitate; be in doubt; be undecided; falter; waver; hang back; hover)[termes liés]
look for, search, seek[Hyper.]
feel, tactile property[Dérivé]
scrabble (v. intr.)
||This article cites its sources but does not provide page references. You can help to improve it by introducing citations that are more precise.|
||It has been suggested that English-language Scrabble be merged into this article or section. (Discuss) Proposed since February 2012.|
Scrabble brand logo by Mattel, Inc., used outside USA and Canada
Former Scrabble logo by Hasbro, Inc. used within USA and Canada, until March 2008
|Manufacturer(s)||Mattel (outside USA and Canada)
Hasbro (within USA and Canada)
|Designer(s)||Alfred Mosher Butts|
|Setup time||2–6 minutes|
|Playing time||NASPA tournament game: ~50 minutes|
|Random chance||Medium (Letters Drawn)|
|Skill(s) required||Vocabulary, Spelling, Anagramming, Strategy, Counting, Bluffing|
Scrabble is a word game in which two to four players score points by forming words from individual lettered tiles on a gameboard marked with a 15-by-15 grid. The words are formed across and down in crossword fashion and must appear in a standard dictionary. Official reference works (e.g., The Official Club and Tournament Word List, The Official Scrabble Players Dictionary) provide a list of permissible words.
The name Scrabble is a trademark of Hasbro, Inc. in the United States and Canada. Elsewhere, Scrabble is trademarked by Mattel. The game is sold in 121 countries and there are 29 different language versions. Approximately 150 million sets have been sold worldwide, and sets are found in roughly one-third of American homes.
In 1938, American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out meticulously performing a frequency analysis of letters from various sources including The New York Times. The new game, which he called "Criss-Crosswords," added the 15-by-15 gameboard and the crossword-style game play. He manufactured a few sets himself, but was not successful in selling the game to any major game manufacturers of the day.
In 1948, James Brunot, a resident of Newtown, Connecticut – and one of the few owners of the original Criss-Crosswords game – bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Though he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also changed the name of the game to "Scrabble," a real word which means "to scratch frantically." In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, a section of Newtown. They made 2,400 sets that year, but lost money. According to legend, Scrabble's big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order and within a year, "everyone had to have one." In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter (one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game). Selchow & Righter bought the trademark to the game in 1972. JW Spears began selling the game in Australia and the UK on January 19, 1955. The company is now a subsidiary of Mattel, Inc. In 1986, Selchow and Righter sold the game to Coleco, who soon after went bankrupt. The company's assets, including Scrabble and Parcheesi, were purchased by Hasbro.
In 1984, Scrabble was turned into a daytime game show on NBC. Scrabble ran from July 1984 to March 1990, with a second run from January to June 1993. The show was hosted by Chuck Woolery. The tagline of the show in promo broadcasts was, "Every man dies; not every man truly Scrabbles." In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a is a joint venture of Discovery Communications, Inc. and Hasbro.
The game is played by two to four players on a square (or nearly square) board with a 15-by-15 grid of cells (individually known as "squares"), each of which accommodates a single letter tile. In official club and tournament games, play is always between two players (or, occasionally, between two teams each of which collaborates on a single rack).
The board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pink "double-word" squares, of which one, the center square (H8), is marked with a star or other symbol; 12 dark blue "triple-letter" squares, and 24 light blue "double-letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL. The original premium square color scheme is still the preferred scheme for Scrabble boards used in tournaments.
In an English-language set the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points of each lettered tile is based on the letter's frequency in standard English writing; commonly used letters such as E or O are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values.
In the notation system common in tournament play, columns are labeled with the letters "A-O" and rows with the numbers "1-15". (On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead.) A play is usually identified in the format xy WORD score or WORD xy score, where x denotes the column or row on which the play's main word extends, y denotes the second coordinate of the main word's first letter, and WORD is the main word. Although unnecessary, additional words formed by the play are occasionally listed after the main word and a slash. In the case where the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation.
When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. Parentheses are sometimes also used to designate a blank, although this may create confusion with a second (optional) function of parentheses, namely indication of an existing letter or word that has been "played through" by the main word.
(played through the existing letter D and word AL, using a blank for the second I, extending down the D column and beginning on row 3, and scoring 74 points). When annotating, the play would be written A(D)DITiON(AL).
The parentheses can be omitted, though, if each play states how many tiles were laid on the board in that play.
Before the game, a resource, either a word list or a dictionary, is selected for the purpose of adjudicating any challenges during the game. The letter tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both.
Next, players decide the order in which they play. The normal approach is for players to each draw one tile: The player who picks the letter closest to the beginning of the alphabet goes first, with the blank tiles taking precedence over A's. In North American tournaments, the rules of the US-based North American Scrabble Players Association (NASPA) stipulate instead that players who have gone first in the fewest number of previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules.
At the beginning of the game, and after each turn until the bag is empty (or until there are no more face-down tiles), players draw tiles to fill their "racks", or tile holders, with seven tiles, from which they will make plays. Each rack is concealed from the other players.
During a turn, a player will have seven or fewer letter tiles on their rack. On each turn, a player has three options:
A proper play uses one or more of the player's tiles to form a contiguous string of letters that make a word (the play's "main word") on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well, and are subject to the same criteria of acceptability.
When the board is blank, the first word played must cover H8, the center square. The word must consist of at least two letters, extending horizontally or vertically. H8 is a premium square: the first player to play a word receives a double word score.
A blank tile may take the place of any letter. It then remains that letter for the rest of the game. It scores no points regardless of what letter it is designated or its placement on a premium square. But its placement on a double-word or triple-word square does cause the corresponding premium to be scored for the word in which it is used. While not allowed in official or tournament play, a common "house rule" allows players to "recycle" blank tiles by later substituting the corresponding letter tile.
After playing a word, the player announces the score for that play, then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.
After a player plays a word, their opponent may choose to challenge any or all the words formed by the play. The player challenged must then look up the words in question, and if any one of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack and the turn is forfeited. In tournament play, a challenge is to the entire play rather than any one word, and judges (human or computer) are used, so players are not entitled to know which word or words made a challenge succeed. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play, and are described in greater detail below.
Under North American rules, the game ends when (1) one player plays every tile on their rack, and there are no tiles remaining in the bag (regardless of the tiles on their opponent's rack); or (2) when six successive scoreless turns have occurred. (For several years, a game could not end with a cumulative score of 0-0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with less total point value on their rack.)
When the game ends, each player's score is reduced by the sum of his/her unplayed letters. In addition, if a player has used all of his or her letters, the sum of the other player's unplayed letters is added to that player's score; in tournament play, a player who "goes out" adds twice that sum, and the opponent is not penalized.
Scoreless turns can occur when a player passes, when a player exchanges tiles, or when a player loses a challenge. The latter rule varies slightly in international tournaments.
(Letters in parentheses indicate previously existing tiles)
The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any play using one or more tiles can be formed by
Any combination of these is allowed in a play, given that all the letters in each play lie on a straight line and are connected by a main word. Plays must read either left-right or top-bottom. Diagonal plays are not allowed.
|Square||Original and Mattel version||Current Hasbro version|
|Double letter||Light blue||Blue|
|Triple letter||Dark blue||Green|
The score for any play is scored this way:
When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.
Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations).
Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play.
Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore the sum of all the values of the words formed is 14+3+2 = 19. However, this is a seven-letter play, so 50 points are added, resulting in a total score of 69. Player 1 now has a 117-51 lead.
Acceptable words are the primary entries in some chosen dictionary, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed, unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability. Foreign words are not allowed in the English language Scrabble unless they have been incorporated into the English language – for example, the words PATISSERIE, KILIM, and QI.
Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster.
The North American 2006 Official Tournament and Club Word List, Second Edition (OWL2) went into official use in American, Canadian, Israeli and Thai club and tournament play on March 1, 2006 (or, for school use, the bowdlerized Official Scrabble Players Dictionary, Fourth Edition (OSPD4)). Early printings of OWL2 and OSPD4 have to be amended according to corrigenda posted at the National Scrabble Association web site. North American competitions use the Long Words List for longer words.
The OWL2 and the OSPD4 are compiled using four (originally five) major college-level dictionaries, including Merriam-Webster (10th and 11th editions, respectively). If a word appears, at least historically, in any one of the dictionaries, it will be included in the OWL2 and the OSPD4. If the word has only an offensive meaning, it is only included in the OWL2. The key difference between the OSPD4 and the OWL2 is that the OSPD4 is marketed for "home and school" use, with expurgated words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD4 is available in bookstores, whereas the OWL2 is only available from the National Scrabble Association's retail website wordgear.com (as of July 2009, NSA membership is no longer required to purchase the OWL).
In all other countries, the competition word list is the Tournament and Club Word List (Collins), also known as Collins Scrabble Words. It was published in May 2007 (see SOWPODS) and it lists all words of length 2 to 15 letters and is thus a complete reference. This list contains all OWL2 words plus words sourced from Chambers and Collins English dictionaries. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside of North America.
Collins Scrabble Words 2012 Edition will be used from 1 January 2012 for countries currently using the Tournament and Club Word List (Collins).
The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits the turn. (However, in some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.)
The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including:
Under NASPA tournament rules, players may request to "hold" the play in order to consider challenging. If player A holds, player A's clock still runs, and player B may not draw replacement tiles until one minute after the hold was announced (in which those tiles must be kept separately). There is no time limit regarding how long player A holds a play.
The North American "box rules" (that are included in each game box, as contrasted with tournament rules) have been edited four times: in 1953, 1976, 1989, and 1999.
The major changes in 1953 were as follows:
The major changes in 1976 were as follows:
The editorial changes made in 1989 did not affect game play.
The major changes in 1999 were as follows:
Tens of thousands play club and tournament Scrabble worldwide. The intensity of play, obscurity of words, and stratospheric scores in tournament games may come as a shock to many parlor players. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only 2 players; typically, each has 25 minutes in which to make all of his or her plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Also, most players use molded plastic tiles (of which Protiles is one major brand), not engraved like the original wooden tiles, eliminating the potential for a cheating player to "braille" (feel for particular tiles, especially blanks, in the bag).
Players are allowed "tracking sheets", preprinted with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent's rack.
The most prestigious (regularly held) tournaments include:
Other important tournaments include:
Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day.
Maven is a computer opponent for the game, created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside of North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown.
Several computer and video game versions of Scrabble have been released for various platforms, including PC, Mac, Amiga, Commodore 64, Sinclair ZX Spectrum, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation Portable, iPod, iPad, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle and mobile phones.
A number of sites offer the possibility to play Scrabble online against other users. The game is available to play for free at www.pogo.com, part of Electronic Arts. The Internet Scrabble Club (ISC)
www.isc.ro, which is free of charge, is frequented continuously by thousands of players, including many of the game's most renowned experts. The social networking site Facebook had offered an online variation of Scrabble called Scrabulous as a third-party application add-on. On January 15, 2008, it was reported that Hasbro and Mattel were in the process of suing the creators of Scrabulous for copyright infringement. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against the creators of Scrabulous. On July 28, 2008 the Scrabulous Facebook application was disabled for users in North America, eventually re-appearing as "Lexulous" in September 2008, with changes made to distinguish it from Scrabble. On December 20, 2008 Hasbro withdrew their lawsuit against RJ Softwares. There is also a version in Turkish as a Facebook application named "SKRABL Turkce" which offers only 2 player games.
Mattel launched its official version of online Scrabble, Scrabble by Mattel on Facebook in late March 2008. The application was developed by Gamehouse, a division of RealNetworks who has been licensed by Mattel. However since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging Mattel, the Facebook application is available only to players outside the United States and Canada. Ownership of the rights to Scrabble by multiple companies is limiting the introduction of the game to Facebook and, between its launch date and April 6, 2008, fewer than 2000 users had registered, compared with 600,000 registered Scrabulous users. As of November 3, 2008, the official Facebook Scrabble game has 203,644 monthly active users. The new "official" application has been heavily criticised in Facebook reviews, particularly by former users of the Scrabulous application which allowed American and Canadian users to play opponents in other countries, which is no longer possible: the Scrabble Beta application is only available in the USA and Canada, whereas Scrabble Worldwide is only available to other countries. Some have complained that they have been unable to use the new application due to technical bugs and glitches, and many have criticized Hasbro for failing to reach an agreement with Scrabulous developers. In addition, the Facebook version only allows automatic verification of words, making it impossible to play invalid words, and making challenges superfluous.
RealNetworks has stated that the application is currently in its beta stage and there have been reports of a number of bugs and limitations. The Original Scrabble now exists on Facebook, and was developed by Electronic Arts.
In 1987, a board game was released by Selchow & Righter, based on the Scrabble game show hosted by Chuck Woolery, which aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the "Official Home Version" of the game show (or officially as the "TV Scrabble Home Game"), game play bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play.
On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on the The Hub. The show is hosted by Justin "Kredible" Willman. Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world. The gameplay variations can be found here.
A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.
The following records were achieved during competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams, Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ. When available, separate records are listed based upon different official word lists:
In the absence of better documentation, it is believed that the following records were achieved under a formerly popular British format known as the "high score rule", in which a player's tournament result is determined only by the player's own scores, and not by the differentials between that player's scores and the opponents'. As a result, play in this system "encourages elaborate setups often independently mined by the two players", and is profoundly different from the standard game in which defensive considerations play a major role. While the "high score" rule has unsurprisingly led to impressively high records, it is currently out of favor throughout the world; associating its records with normal competitive play is misleading.
Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone. When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move. The highest reported combined score for a theoretical game is 3,986 points using OSPD words only.
In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St Anselms College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous, and stopped accepting them.
Versions of the game have been released in several other languages.
The game was called Alfapet when it was introduced in Sweden in 1954. However, since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, created by the owners of the name Alfapet. A Russian version is called Erudit. Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.
|This unreferenced section requires citations to ensure verifiability.|
Variations of the game include AlphaJax, Literati, Alfapet, Funworder, Skip-A-Cross, Scramble, Spelofun, Square-write, Palabras Cruzadas ("crossed words"), Word for Word, Lexulous, Wordipelago, Wordfeud, and Words With Friends. While these games are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout whereas Lexulous assigns eight letters to each player instead of the customary seven.
Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1485 players, a record for French Scrabble tournaments.
In one variation of Scrabble, blanks actually do score points corresponding to the letter which the blank is used to represent. For example, if one played blank to represent a "Z", it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one.
A junior version, called "Junior Scrabble", has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game.
The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many "deluxe" sets still do.
Editions are available for travelers who may wish to play in a conveyance such as a train or plane, or who may wish to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with stay-fast holders. Such boards are also typically designed to be re-oriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress.
At the opposite end, some "deluxe" editions offer superior materials and features. These include editions on a rotating turntable so players can always face the board with the letters upright and a raised grid that holds the tiles in place. More serious players often favor custom Scrabble boards, often made of acrylic glass or hardwood, that have superior rotating mechanisms and personalized graphics.
An edition has been released (in association with the RNIB) with larger board and letters for players with impaired vision. The colours on the board are more contrasting and the font size is increased from 16 to 24 point. The tiles are in bold 48 point.
There have been numerous documentaries made about the game, including:
Dictionary and translator for handheld
New : sensagent is now available on your handheld
A windows (pop-into) of information (full-content of Sensagent) triggered by double-clicking any word on your webpage. Give contextual explanation and translation from your sites !
With a SensagentBox, visitors to your site can access reliable information on over 5 million pages provided by Sensagent.com. Choose the design that fits your site.
Improve your site content
Add new content to your site from Sensagent by XML.
Crawl products or adds
Get XML access to reach the best products.
Index images and define metadata
Get XML access to fix the meaning of your metadata.
Please, email us to describe your idea.
Lettris is a curious tetris-clone game where all the bricks have the same square shape but different content. Each square carries a letter. To make squares disappear and save space for other squares you have to assemble English words (left, right, up, down) from the falling squares.
Boggle gives you 3 minutes to find as many words (3 letters or more) as you can in a grid of 16 letters. You can also try the grid of 16 letters. Letters must be adjacent and longer words score better. See if you can get into the grid Hall of Fame !
Change the target language to find translations.
Tips: browse the semantic fields (see From ideas to words) in two languages to learn more.