reference documentation on designs

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definitions

design (n.)

1.the act of working out the form of something (as by making a sketch or outline or plan)"he contributed to the design of a new instrument"

2.(art) the branch of philosophy dealing with beauty and taste (emphasizing the evaluative criteria that are applied to art)"traditional aesthetics assumed the existence of universal and timeless criteria of artistic value"

3.a decorative or artistic work"the coach had a design on the doors"

4.a preliminary sketch indicating the plan for something"the design of a building"

5.the creation of something in the mind

6.an arrangement scheme"the awkward design of the keyboard made operation difficult" "it was an excellent design for living" "a plan for seating guests"

7.something intended as a guide for making something else"a blueprint for a house" "a pattern for a skirt"

8.an anticipated outcome that is intended or that guides your planned actions"his intent was to provide a new translation" "good intentions are not enough" "it was created with the conscious aim of answering immediate needs" "he made no secret of his designs"

design (v.)

1.intend or have as a purpose"She designed to go far in the world of business"

2.design something for a specific role or purpose or effect"This room is not designed for work"

3.conceive or fashion in the mind; invent"She designed a good excuse for not attending classes that day"

4.make or work out a plan for; devise"They contrived to murder their boss" "design a new sales strategy" "plan an attack"

5.make a design of; plan out in systematic, often graphic form"design a better mousetrap" "plan the new wing of the museum"

6.create the design for; create or execute in an artistic or highly skilled manner"Chanel designed the famous suit"

7.create designs"Dupont designs for the house of Chanel"

 
see also

design (v.)

conceivable, tracing

 
synonyms
 
phrases

-by design • computer-aided design • computer-aided design and manufacturing • consumer design • damask design • design criteria • embossed design • industrial design • interior design • streamlined design

-have designs on

-Computer-Aided Design • Dental Prosthesis Design • Denture Design • Drug Design • Environment Design • Epidemiologic Research Design • Equipment Design • Facility Design and Construction • Hospital Design and Construction • Interior Design and Furnishings • Orthodontic Appliance Design • Prosthesis Design • Research Design • Software Design

-computer assisted design • product design

-designs and models

-Adroit designs & print • Aircraft Designs • Blair broadcast designs • Bowen Designs • Brassiere designs • Brittannia Game Designs • Cascade Designs • Copyright, Designs and Patents Act 1988 • Creative Micro Designs • Designs in Creative Entertainment • Designs in Machine Embroidery • Directive on the legal protection of designs • Grand Designs • Gryphon Audio Designs • HTMLgraphic Designs • Incase Designs • Indian Creek Designs • List of lens designs • MJ Designs • Passport Designs Inc. • Patricia Smith Designs • Pilbeam Racing Designs • Regulation on Community designs • Skagen Designs, Ltd. • T&C Surf Designs (video game) • Town & Country Surf Designs • Town and Country Surf Designs • Trade Marks, Patents and Designs Federation • Working Designs

 
analogic tree

design (n.)

design (n.)

tid

creation[Classe]

design (n.)

design (n.)

design (n.)

design (n.)

design (n.)

design (n.)

design (v. tr.)

design (v. tr.)

design (v. tr.)

design (v. tr.)

design (v. tr.)

design (v. tr.)

design (v. tr.)

 
Merriam-Webster (1913)

DesignDe*sign" (?; 277), v. t. [imp. & p. p. Designed (?); p. pr. & vb. n. Designing.] [F. désigner to designate, cf. F. dessiner to draw, dessin drawing, dessein a plan or scheme; all, ultimately, from L. designare to designate; de- + signare to mark, mark out, signum mark, sign. See Sign, and cf. Design, n., Designate.]
1. To draw preliminary outline or main features of; to sketch for a pattern or model; to delineate; to trace out; to draw. Dryden.

2. To mark out and exhibit; to designate; to indicate; to show; to point out; to appoint.

We shall see
Justice design the victor's chivalry.
Shak.

Meet me to-morrow where the master
And this fraternity shall design.
Beau. & Fl.

3. To create or produce, as a work of art; to form a plan or scheme of; to form in idea; to invent; to project; to lay out in the mind; as, a man designs an essay, a poem, a statue, or a cathedral.

4. To intend or purpose; -- usually with for before the remote object, but sometimes with to.

Ask of politicians the end for which laws were originally designed. Burke.

He was designed to the study of the law. Dryden.

Syn. -- To sketch; plan; purpose; intend; propose; project; mean.

DesignDe*sign", v. i. To form a design or designs; to plan.

Design for, to intend to go to. [Obs.] “From this city she designed for Collin [Cologne].” Evelyn.

DesignDe*sign" (?), n. [Cf. dessein, dessin.]
1. A preliminary sketch; an outline or pattern of the main features of something to be executed, as of a picture, a building, or a decoration; a delineation; a plan.

2. A plan or scheme formed in the mind of something to be done; preliminary conception; idea intended to be expressed in a visible form or carried into action; intention; purpose; -- often used in a bad sense for evil intention or purpose; scheme; plot.

The vast design and purpos� of the King. Tennyson.

The leaders of that assembly who withstood the designs of a besotted woman. Hallam.

A . . . settled design upon another man's life. Locke.

How little he could guess the secret designs of the court! Macaulay.

3. Specifically, intention or purpose as revealed or inferred from the adaptation of means to an end; as, the argument from design.

4. The realization of an inventive or decorative plan; esp., a work of decorative art considered as a new creation; conception or plan shown in completed work; as, this carved panel is a fine design, or of a fine design.

5. (Mus.) The invention and conduct of the subject; the disposition of every part, and the general order of the whole.

Arts of design, those into which the designing of artistic forms and figures enters as a principal part, as architecture, painting, engraving, sculpture. -- School of design, one in which are taught the invention and delineation of artistic or decorative figures, patterns, and the like.

Syn. -- Intention; purpose; scheme; project; plan; idea. -- Design, Intention, Purpose. Design has reference to something definitely aimed at. Intention points to the feelings or desires with which a thing is sought. Purpose has reference to a settled choice or determination for its attainment. “I had no design to injure you,” means it was no part of my aim or object. “I had no intention to injure you,” means, I had no wish or desire of that kind. “My purpose was directly the reverse,” makes the case still stronger.

Is he a prudent man . . . that lays designs only for a day, without any prospect to the remaining part of his life? Tillotson.

I wish others the same intention, and greater successes. Sir W. Temple.

It is the purpose that makes strong the vow. Shak.

 
Wikipedia

Design

From Wikipedia, the free encyclopedia

You have new messages (last change).
All Saints Chapel in the Cathedral Basilica of St. Louis by Louis Comfort Tiffany. The building structure and decorations are both examples of design.
All Saints Chapel in the Cathedral Basilica of St. Louis by Louis Comfort Tiffany. The building structure and decorations are both examples of design.
A drawing for a booster engine for steam locomotives. Engineering is applied to design, with emphasis on function and the utilization of math and science.
A drawing for a booster engine for steam locomotives. Engineering is applied to design, with emphasis on function and the utilization of math and science.
Design, when applied to fashion, includes considering aesthetics as well as function in the final form.
Design, when applied to fashion, includes considering aesthetics as well as function in the final form.

Design, usually considered in the context of the applied arts, engineering, architecture, and other such creative endeavors, is used both as a noun and a verb. As a verb, "to design" refers to the process of originating and developing a plan for a product, structure, or component. As a noun, "a design" is used for both the final (solution) plan (e.g. proposal, drawing, model, description) or the result of implementing that plan (e.g. object produced, result of the process). More recently, processes (in general) have also been treated as products of design, giving new meaning to the term "process design".

Designing normally requires a designer considering aesthetic, functional, and many other aspects of an object or process, which usually requires considerable research, thought, modeling, interactive adjustment, and re-design.

Contents

  • 1 Philosophies and studies of design
    • 1.1 Philosophies for guiding design
      • 1.1.1 Approaches to design
      • 1.1.2 Philosophies for methods of designing
    • 1.2 Philosophies for the purpose of designs
  • 2 Design as a process
    • 2.1 Defining a design process
    • 2.2 Typical steps
  • 3 Terminology
    • 3.1 Design and art
    • 3.2 Design and engineering
    • 3.3 Design and production
    • 3.4 Process design
  • 4 See also
    • 4.1 Design disciplines
    • 4.2 Design approaches and methods
    • 4.3 Other design related topics
  • 5 Footnotes
  • 6 External Links

Philosophies and studies of design

Studying the nature and impact of design (in general) is elusive at best. There is no universal language or unifying institution for designers of all disciplines. Raised levels of achievement often lead to raised expectations. In structuration theory, design is both medium and outcome generating a Janus like face, with every ending marking a new beginning.

There are countless philosophies for guiding design and for the purpose of design. Design philosophies are usually for determining design goals. A design goal may range from solving the least significant individual problem of the smallest element to the most holistic influential utopian goals. Design goals are usually for guiding design; however, conflicts over immediate and minor goals may lead to questioning the purpose of design, perhaps to set better long term or ultimate goals.

Philosophies for guiding design

A design philosophy is a guide to help make choices when designing. An example of a design philosophy is “dynamic change” to achieve the elegant or stylish look you need.

Approaches to design

A design approach is a general philosophy that may or may not include a guide for specific methods. Some are to guide the overall goal of the design. Other approaches are to guide the tendencies of the designer. A combination of approaches may be used if they don't conflict.

Some popular approaches include:

  • User centered design, which focuses on the needs, wants, and limitations of the end user of the designed artifact
  • Use-centered design, which focuses on how it will be used with less emphasis on the user than user-centered design
  • KISS principle, (Keep it Simple, Stupid), which strives to eliminate unnecessary complications
  • There is more than one way to do it (TMTOWTDI), a philosophy to allow multiple methods of doing the same thing
  • Murphy's Law (Everything that can go wrong will, so plan for it beforehand)

Philosophies for methods of designing

Main article: Design methods

Design Methods is a broad area that focuses on:

  • Exploring possibilities and constraints by focusing critical thinking skills to research and define problem spaces for existing products or services—or the creation of new categories; (see also Brainstorming)
  • Redefining the specifications of design solutions which can lead to better guidelines for traditional design activities (graphic, industrial, architectural, etc.);
  • Managing the process of exploring, defining, creating artifacts continually over time
  • Prototyping possible scenarios, or solutions that incrementally or significantly improve the inherited situation

Philosophies for the purpose of designs

In philosophy, the abstract noun "design" refers to a pattern with a purpose. Design is thus contrasted with purposelessness, randomness, or lack of complexity.

To study the purpose of designs, beyond individual goals (e.g. marketing, technology, education, entertainment, hobbies), is to question the controversial politics, morals, ethics and needs such as Maslow's hierarchy of needs. "Purpose" may also lead to existential questions such as religious morals and teleology. These philosophies for the "purpose of" designs are in contrast to philosophies for guiding design or methodology.

Often a designer (especially in commercial situations) is not in a position to define purpose. Whether a designer is, is not, or should be concerned with purpose or intended use beyond what they are expressly hired to influence, is debatable, depending on the situation. Not understanding or disinterest in the wider role of design in society might also be attributed to the commissioning agent or client, rather than the designer.

Design as a process

Design as a process can take many forms depending on the object being designed and the individual or individuals participating.

Defining a design process

According to video game developer Dino Dini in a talk given at the 2005 Game Design and Technology Workshop held by Liverpool JM University, design underpins every form of creation from objects such as chairs to the way we plan and execute our lives. For this reason it is useful to seek out some common structure that can be applied to any kind of design, whether this be for video games, consumer products or one's own personal life.

For such an important concept, the question "What is Design?" appears to yield answers with limited usefulness. Milan is where many people hope their fashion will tour. Dino Dini states that the design process can be defined as "The management of constraints". He identifies two kinds of constraint, negotiable and non-negotiable. The first step in the design process is the identification, classification and selection of constraints. The process of design then proceeds from here by manipulating design variables so as to satisfy the non-negotiable constraints and optimising those which are negotiable. It is possible for a set of non-negotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another. The choice of materials and the aesthetic qualities of the chair might be negotiable.

Dino Dini theorises that poor designs occur as a result of mismanaged constraints, something he claims can be seen in the way the video game industry makes "Must be Fun" a negotiable constraint where he believes it should be non-negotiable.

It should be noted that "the management of constraints" may not include the whole of what is involved in "constraint management" as defined in the context of a broader theory of constraints, depending on the scope of a design or a designer's position.

An architect at his drawing board, 1893. The Peter Arno phrase "Well, back to the old drawing board" makes light of the fact that designs sometimes fail and redesign is necessary. The phrase has meaning beyond structural designs and is an idiom when a drawing board is not used in a design.
An architect at his drawing board, 1893. The Peter Arno phrase "Well, back to the old drawing board" makes light of the fact that designs sometimes fail and redesign is necessary. The phrase has meaning beyond structural designs and is an idiom when a drawing board is not used in a design.

Typical steps

A design process may include a series of steps followed by designers. Depending on the product or service, some of these stages may be irrelevant, ignored in real-world situations in order to save time, reduce cost, or because they may be redundant in the situation.

Typical stages of the design process include:

  • Pre-production design
    • Design brief - a statement of design goals
    • Analysis - analysis of current design goals
    • Research - investigating similar design solutions in the field or related topics
    • Specification - specifying requirements of a design solution
    • Problem solving - conceptualizing and documenting design solutions
    • Presentation - presenting design solutions
  • Design during production
    • Development - continuation and improvement of a designed solution
    • Testing - in-situ testing a designed solution
  • Post-production design feedback for future designs
    • Implementation - introducing the designed solution into the environment
    • Evaluation and conclusion - summary of process and results, including constructive criticism and suggestions for future improvements
  • Redesign - any or all stages in the design process repeated (with corrections made) at any time before, during, or after production.

Terminology

The word "design" is often considered ambiguous depending on the application.

Design and art

Design is often viewed as a more rigorous form of art, or art with a clearly defined purpose. The distinction is usually made when someone other than the artist is defining the purpose. In graphic arts the distinction is often made between fine art and commercial art.

In the realm of the arts, design is more relevant to the "applied" arts, such as architecture and product design. Design implies a conscious effort to create something that is both functional and aesthetically pleasing. For example, a graphic artist may design an advertisement poster. This person's job is to communicate the advertisement message (functional aspect) and to make it look good (aesthetically pleasing). The distinction between pure and applied arts is not completely clear, but one may consider Jackson Pollock's (often criticized as "splatter") paintings as an example of pure art. One may assume his art does not convey a message based on the obvious differences between an advertisement poster and the mere possibility of an abstract message of a Jackson Pollock painting. One may speculate that Pollock, when painting, worked more intuitively than would a graphic artist, when consciously designing a poster.

Design and engineering

Engineering is often viewed as a more rigorous form of design. Contrary views suggest that design is a component of engineering aside from production and other operations which utilize engineering. A neutral view may suggest that both design and engineering simply overlap, depending on the discipline of design. The American Heritage Dictionary defines design as: "To conceive or fashion in the mind; invent," and "To formulate a plan", and defines engineering as: "The application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems." [1][2]. Both are forms of problem-solving with a defined distinction being the application of "scientific and mathematical principles". How much science is applied in a design is a question of what is considered "science". Along with the question of what is considered science, there is social science versus natural science. Scientists at Xerox PARC made the distinction of design versus engineering at "moving minds" versus "moving molecules".

Design and production

The relationship between design and production is one of planning and executing. In theory, the plan should anticipate and compensate for potential problems in the execution process. Design involves problem-solving and creativity. In contrast, production involves a routine or pre-planned process. A design may also be a mere plan that does not include a production or engineering process, although a working knowledge of such processes is usually expected of designers. In some cases, it may be unnecessary and/or impractical to expect a designer with a broad multidisciplinary knowledge required for such designs to also have a detailed knowledge of how to produce the product.

Design and production are intertwined in many creative professional careers, meaning problem-solving is part of execution and the reverse. As the cost of rearrangement increases, the need for separating design from production increases as well. For example, a high-budget project, such as a skyscraper, requires separating (design) architecture from (production) construction. A Low-budget project, such as a locally printed office party invitation flyer, can be rearranged and printed dozens of times at the low cost of a few sheets of paper, a few drops of ink, and less than one hour's pay of a desktop publisher.

This is not to say that production never involves problem-solving or creativity, nor design always involves creativity. Designs are rarely perfect and are sometimes repetitive. The imperfection of a design may task a production position (e.g. production artist, construction worker) with utilizing creativity or problem-solving skills to compensate for what was overlooked in the design process. Likewise, a design may be a simple repetition (copy) of a known preexisting solution, requiring minimal, if any, creativity or problem-solving skills from the designer.

Process design

"Process design" (in contrast to "design process") refers to planning the routine steps of a process aside from the expected result. Processes (in general) are treated as a product of design, not the method of design. The term originated with the industrial designing of chemical processes. With the increasing complexities of the information age, consultants and executives have found the term useful to describe the design of business processes as well as manufacturing processes.

See also

Design disciplines

Commerce

  • Business design
  • New product development
  • Packaging design
  • Product design
  • Service design

Applications

  • Experience design
  • Game design
  • Interaction design[3]
  • Software engineering
  • Software design
  • Software development
  • System design
  • User experience design
  • User interface design
  • Web accessibility
  • Web design

Communications

  • Color design
  • Communication design
  • Content designer
  • Graphic design
  • Information design
  • Instructional design
  • Motion graphic design
  • News design
  • Packaging design
  • Production design
  • Sound design
  • Theatrical design
  • Typography
  • Visual communication

Scientific and mathematical

  • Combinatorial design[4]
  • Design of experiments

Physical

  • Architectural design
  • Architectural engineering
  • Automotive design
  • Cellular manufacturing
  • Ceramic and glass design
  • Design engineer
  • Environmental design
  • Fashion design
  • Furniture design
  • Garden design
  • Green design
  • Industrial design
  • Interior design
  • Landscape architecture
  • Mechanical engineering
  • Sustainable design
  • Urban design

Design approaches and methods

  • Co-Design
  • Creative problem solving
  • Creativity techniques
  • Design for X
  • Design management
  • Design thinking
  • Engineering design process
  • Error-tolerant design
  • Fault tolerant design
  • Functional design
  • Mind mapping
  • Open design
  • Participatory design[5]
  • Reliable system design
  • TRIZ
  • Universal design
  • User innovation

Other design related topics

Design organizations

  • European Design Awards

Design tools

  • Computer-aided design[6]
  • Graphic organizers

Studying design

  • Critical design
  • Design research
  • Wicked problems[7]

Impact of design

  • Creative industries
  • Design classic

Footnotes

  1. ^ American Psychological Association (APA): design. (n.d.). The American Heritage® Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007, from Dictionary.com website: http://dictionary.reference.com/browse/design
  2. ^ American Psychological Association (APA): engineering. (n.d.). The American Heritage® Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007, from Dictionary.com website: http://dictionary.reference.com/browse/engineering
  3. ^ Examines the role of embedded behaviour in human environments.
  4. ^ Concerns the existence and construction of mathematical set systems that have specified numerical properties.
  5. ^ Actively involving users in the design process.
  6. ^ Drafting and other forms of modelling.
  7. ^ Includes economic, environmental and political issues.

External Links

Design Magazines

  • STEP inside design
  • ROGER (German) (English)
  • Design as Glue, David Kelley & GK VanPatter, NextDesign Leadership Institute Journal, 2006
  • World Design Directory Directory of schools, journals, events & professional societies (English)
Retrieved from "http://en.wikipedia.org../../../d/e/s/Design.html"

This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer) . Donate to wikipedia.

Licence : Wikipedia. This article is licensed under the GNU Free Documentation License.

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